But in terms of gameplay, you're looking forward to a great time, because of some major changes to the AI's basketball IQ and the shot meter's integration into the game's advanced fatigue system. Graphically, the game was more appealing than NBA 2K22 MT, but came out somewhat sluggish on some occasions, quite understandable considering the limitations of the gadget I'm using.
Some hairlines were very inaccurate and obfuscated. The shot meter, designed for a way to accommodate a player's fatigue gauge, takes some time to be accustomed as a player who plays the game most casually.
Movement of players has leaning more towards basketball-IQ awareness. For example, as my usual practice, I tried to let my players traverse the perimeter as an uninspiring way to drive towards the goal. However, the AI player is able to analyze that data forcing the player short-stop and rely on more tactical strategies to help the team score. It enabled the player to discover better ways to catch the player who is in the open.
The advancements, to me the improvements made Pro mode feel like Hall of Fame mode and for the first time, it had me changing my shot meter so that it aligns its position with the shooter's percentage.
MyCareer over the years has been a formula, but not a generic. Although the formula is similar, 2k22 brought minor tweaks to the formula, along with the plot exploring the growth of a social media influencer that wants to go pro, somewhat similar to the rise of YouTube highlight reels that are now available to the professional league. In contrast to the rookie showcase NBA draft story, this shows how the MyCareer feature has advanced.
The plot may, however, be in some instances The game could explore adding more subplots for which the player can discover in the near future. Also, consider making a 2K MT that's compatible with the Nintendo Switch.